﻿capital = 110

oob = "tabrasa_1936GER"



#Country Leaders 
recruit_character = NOR_johan_nygaardsvold
recruit_character = NOR_vidkun_quisling
recruit_character = NOR_peder_anker_wedel_jarlsberg
recruit_character = NOR_adam_egede_nissen
#other 
recruit_character = NOR_johan_ludwig_mowinckel
recruit_character = NOR_carl_gustav_fleischer
recruit_character = NOR_elias_corneliussen
recruit_character = NOR_skule_storheil
recruit_character = NOR_ole_reistad
recruit_character = NOR_tryggve_gran
recruit_character = NOR_birger_ljungberg
recruit_character = NOR_henry_diesen
recruit_character = NOR_wilhelm_von_tangen_hansteen
recruit_character = NOR_alfred_roscher_lund
recruit_character = NOR_konrad_sundlo
recruit_character = NOR_otto_ruge
recruit_character = NOR_jacob_von_der_lippe
recruit_character = NOR_kristian_laake
recruit_character = NOR_hjalmar_riiser_larsen
recruit_character = NOR_bjarne_oen
recruit_character = NOR_edgar_otto
recruit_character = NOR_adolf_indrebo
recruit_character = NOR_halvdan_koht
recruit_character = NOR_trygve_halvdan_lie

set_global_flag = NOR_trotsky_in_norway 

if = {
	limit = {
		has_aat = yes 
	}
	recruit_character = NOR_martin_tranmael
	recruit_character = NOR_johan_h_andresen
	recruit_character = NOR_olav_scheflo
	recruit_character = NOR_king_haakon_vii
	recruit_character = NOR_prince_olav
	recruit_character = NOR_josef_terboven
	recruit_character = NOR_jonas_lie
	recruit_character = NOR_axel_aubert
	recruit_character = NOR_peder_furubotn
	recruit_character = NOR_jeanette_olsen
	recruit_character = NOR_lev_trotsky
	recruit_character = NOR_sverre_riisnaes
	recruit_character = NOR_birger_meidell
	recruit_character = NOR_ragnar_skancke
	recruit_character = NOR_jacob_ager_laurantzon	  
	recruit_character = NOR_jacob_hivden_haug
	recruit_character = NOR_rasmus_hatledal
	recruit_character = NOR_bjorn_christophersen
	recruit_character = NOR_joakim_lehmkuhl
	recruit_character = NOR_oscar_torp
	recruit_character = NOR_hans_ystgaard 
	recruit_character = NOR_birger_eriksen
	random_list = {
		1 = { # this campaign has been blessed by Bamse 
			set_country_flag = NOR_bamse_activated	
		}
		1000000 = { # I see what you're doing. Don't cheat. Let Bamse decide if you are blessed or not. You will gain no satisfaction from a message you had to cheat to get.  
			#Do nothing 
		}
	}
}

add_ideas = {
	limited_conscription
}

if = {
	limit = {
		has_aat = yes 
	}
	add_ideas = {
		NOR_complacent_cabinet_ns
		NOR_obsolete_armed_forces_ns_1
		NOR_the_hard_thirties_ns
		NOR_anti_communist_sentiment_ns
		NOR_crumbling_fortifications_ns
		NOR_birger_ljungberg
		NOR_kristian_laake
	} 
	store_core_states_on_game_start = yes
	# Setting Independent Norway Dmod variables 
	set_variable = { NOR.NOR_independent_norway_dmod_consumer_goods_factor = 0 } 
	set_variable = { NOR.NOR_independent_norway_dmod_production_speed_industrial_complex_factor = 0 } 
	set_variable = { NOR.NOR_independent_norway_dmod_production_speed_infrastructure_factor = 0 } 
	set_variable = { NOR.NOR_independent_norway_dmod_research_speed_factor = 0 } 
	set_variable = { NOR.NOR_independent_norway_dmod_production_speed_supply_node = 0} 

	# Setting Airforce Dmod variables 
	set_variable = { NOR.NOR_army_air_force_dmod_license_air_purchase_cost = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_production_speed_air_base_factor = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_production_speed_anti_air_building_factor = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_air_doctrine_cost_factor = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_air_ace_bonuses_factor = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_air_ace_generation_chance_factor = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_air_attack_factor = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_air_defence_factor = 0 }
	set_variable = { NOR.NOR_army_air_force_dmod_air_nav_efficiency = 0 }
}


# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
	tech_mountaineers = 1
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "He 51" #also covers Ar 68
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Ju 86"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "Sleipner Class"			
		type = ship_hull_light_1
		name_group = NOR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Odin Class"					
		type = ship_hull_cruiser_1
		name_group = NOR_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "Frøya Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = NOR_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}





if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 250
set_research_slots = 4
set_stability = 0.7
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 producer = GER }


set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}

set_politics = {
	ruling_party = democratic
	last_election = "1933.10.16"
	election_frequency = 36
	elections_allowed = yes
}


1939.1.1 = {
	set_politics = {
		ruling_party = democratic
		last_election = "1936.10.19"
		election_frequency = 36
		elections_allowed = yes
	}
}

